Please let me know if you think I have missed something as right now, the log I am getting if of the device and not from that specific session of appium. brew install -v -fresh autoconf libtool wget libimobiledevice brew install -v -HEAD -fresh -build-from-source ideviceinstaller xcode-select -install (command line tools) In the Usage overview window, click the Manage storage button. Your first 50 GB of bandwidth are free every month, so you can try it out with no worries. Cloud Content Delivery combines content management, cloud storage and a trusted content delivery network to help you ensure that players get the right content at the right time. In the left navigation bar, click Service Usage. Get started with Cloud Content Delivery today. appium -v -> 1.6.4 also tried with 1.6.5(GUI and Console) In the main Organizations window, select an Organization. I have installed the following based on all the posts I have read till now. But I am not able to get the logs I am hoping to get. The capabilities I am setting are as following from appium import webdriverĭesired_caps = 'iPhone Simulator'ĭesired_caps = '/Absolute/Path/To/My/File/ios.ipa'ĭesired_caps = "replace this with your iphones udid"ĭriver = webdriver.Remote(' desired_caps)Īs per what I have read until now all the logs that get generated will be obtained by this process. With different clients like Python and Javascript which are supported by appium, I tried to fetch it into code using webdriver which acts as an intermediator for appium and my application in the simulator/read device. In my Unity application, I followed the steps at and integrated a way to get the coordinates of the objects of my game application into the app’s console logs.
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